Cavern

 Cavern4D

 Cavernize

 Debug

 FilterInterfaces

  Biquad

  Comb

  Delay

  DistanceBasedLowpass

  Echo3D

  DampeningFactor

  Impulse

  MaxSamples

  SpeedOfSound

  FilterNotExistsException

  Raytraced

  SimpleEcho

  SimulationSource

  SimulationTarget

 Filters

 Format

 Helpers

 QuickEQ

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

class Echo3D

Creates a spatial echo effect by bouncing sound on surfaces.
VisibilityPublic
ExtendsRaytraced

Public properties

float[] ImpulseLast generated FIR filter of the echo.

Public variables

float DampeningFactorBounce dampening multiplier.
int MaxSamplesMaximal echo travel time in samples, size of the convolution filter.
float SpeedOfSoundSpeed of sound in units/s.